Independent game studio · Mexico

Building Lumenfall for Minecraft.

Krath Devs makes Lumenfall, an action-RPG experience for Minecraft that brings elemental combat, character progression, banners, a battle pass, and a full extraction dungeon into a single mod.

The studio

A small team with a big systems game.

Krath Devs began by building standalone Minecraft mods: a gacha system, a battle pass, a weapon awakening system, loot cases, and a dungeon mode. In 2026 we merged all five into one project, Lumenfall, with every reward and system wired together.

Everything players see is designed, coded, and balanced in-house, and every major number is measured in-game, not guessed.

ProjectLumenfall
PlatformMinecraft · Fabric 1.20.1
StatusIn development · release on CurseForge
Based inMexico
Contactcristaltwolf@krath.world
Lumenfall

Five systems, one jar.

Lumenfall turns survival Minecraft into a progression game inspired by modern action RPGs, with every module able to run on its own or together.

36unique Sparks
7elements
12elemental reactions
19Resonance sets
780+commits
Combat & progression

Awakening

Weapons and armor awaken with Sparks: elemental skills and bursts with their own constellations, talent paths, levels up to 90, and artifact-style Resonance sets.

Rewards

Gachapon

Rotating promotional banners and a permanent banner, with pity, a 50/50 guarantee, a beginner banner, and a monthly shop.

Endgame

Astral Descent

A tower with checkpoints, an arena ladder, and an extraction dungeon with a shaped backpack, per-player loot, charms, and a market of its own.

Daily play

Battle Pass

One pass per dimension, daily commissions, and weekly goals that reward steady play over grinding.

Loot

Loot Case

Keys found in the world open cases that pay out in enchantments beyond vanilla limits.

For server owners

In-game editor

One editor controls the whole mod: banners, passes, quests, drops, and dungeon floors. Every module can be switched on or off.

How we work

Measured, modular, and built with AI.

01

Measured balance

Every weapon is timed against the same bosses and groups, so rarity tiers stay consistent.

02

Automated builds

Each change gets its own branch and pull request, and CI compiles and launches the game before anything merges.

03

AI-assisted development

We develop with Claude to move a small team through a large codebase: code, testing, and documentation.

Team

The people behind Krath.

C

Cristal

Founder · Lead Developer

Credits

Lumenfall includes licensed work from these creators:

kitsune14UI and rarity sound effects
Snow Fox StudiosTooltip plates
CubosynthMoonveil weapon models
FischVogel's NestAltar pedestal
OrioniX ServicesCelestial Coliseum arena
MagmaGuyDungeon rooms, used with permission
Wisp Forestowo-lib UI framework
Contact

Get in touch.

Partnerships, server owners, or questions about Lumenfall.